One-week prototype for Prototype Studio (week 1). FULLSCREEN!! Please.

space bar + w/s keys + mouse/trackpad

Dialogue not fully tested, date at your own risk.


Music:

"Pookatori and Friends" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Comments

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It's so cute!!!

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SO GAY I LOVE IT

Oh god this was so cute (especially the hand thing)  and the art is really good too:)

I LOVE!!!! 

this game is so short and cute and very relatable!

I LOVE!!!! 

this game is so short and cute and very relatable!

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i want a gf :(

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THIS IS SO GAY AND GOOD THANK YOU???????? FOR MAKING THIS??????

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Thank you for playing it!! <3

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not to b dramatic but this is literally the cutest thing ive ever seen in my entire life and i love it so much

and this is the cutest comment I've received!! Thank you so much!!

YOOOOOOOOOO THIS GAME WAS SO CUTE!!!! and actually, for being all done in a WEEK is so amazing, i would definitely love to see a complete version and also help to translate it to spanish :DDDD

Thank you!! I'd love to work on the complete version and will think of your offer when the time comes!!

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YAY!! SUCESS :)

I liked this game so much, it was so cute! I loved how the hand cursor was unexpected, that was a really cool touch to it. Wish it was longer, but that's only because I want there to be a longer storyline. For what you were trying to accomplish (a date), it was excellent! Great artwork and dialogue too. 

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Whoa, thank you! It was meant to be longer but it was a one-week prototype for class, I had to move on/cut a lot of stuff out unfortunately :( I hope to make a longer game from it later to meet those expectations.

SUCCESS even tho i too cannot read!! GO YUN!!!

Reading is pretty hard :( Thank you for playing and cheering on Yun!

Really well made! Good job!

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thank you!!

I really enjoyed the use of the hand as gesture together with the conversation itself. However I think a tutorial on that would have been helpful. I rushed in for a grab by accident (just moving the mouse and expecting a cursor)

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oh - that was actually intentional haha. I wanted the player to be "warned" within the first conversation nodes, which meant kind of dumping them straight into unfamiliar controls. Perhaps in the next iterations though I could work on easing into the scenario more so it feels less abrupt/accidental and more curious.

Yeah, I get that. The game was graceful enough with my failure but I was unhappy with it all be cause I know this is a delicate situation going in and suddenly I take an action that feels drastic, that I did not want to take.

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Ahh I see! That makes sense. Thank you for the feedback :)

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i like this a lot

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thank you for liking it!!

This is really sweet, nice work!

thank you!